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Play Quake on the Gamecube

With the supply of new games for the Gamecube starting to run dry, ports of existing games to the Gamecube will become one of the few sources for some new Gamecube goodness. Of course, someone will have to port these games to the Gamecube, and Peter Mackay has done just that with the well known FPS Quake. Since the Quake license was changed to GPL and the source code became available, there have been numerous ports to many gaming devices including the Sony PSP (also ported by Peter Mackay) and now the Gamecube.

Getting Quake running on the Gamecube is not easy and definitely not for the faint of heart. To begin with, you’re going to need some additional hardware just to get Quake onto the Gamecube. A Datel SD Media Launcher is needed to be able to get the Quake program and data onto the Gamecube and actually launch the program. In addition to the Gamecube Quake program, you will also need the original shareware version of Quake which includes the data files needed to play the game on any platform.

While this doesn’t sound like it is easy to get running, it’s probably worth the effort. For anyone who wants to give it a shot, you can download the Quake Gamecube port and all the additional software from Peter Mackay’s Quake for the Gamecube Google Code Project Page. You might also want to check out Peter’s Blog for any updated news on this and other ports and software he is currently working on.

If anyone does get this running on their Gamecube, let me know how it works out. I currently don’t have a Datel SD Media Launcher to try this with, but I’d be curious to find out how well Quake runs on the Gamecube.

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